![]() Almost every single design element was dedicated to making the player feel like Batman, and it succeeded brilliantly. 2009's Batman: Arkham Asylum changed all that, as the Batman Experience was the heart and soul of the game. With their obvious immersive capabilities, games have always had a special opportunity to give players the true experience of being a superhero, but until recently they hadn't fully realized that potential. A dark figure in every sense of the word, Batman is a "normal" person lashing out at the world that hurt him. Batman is a unique superhero in that he has no special powers-he is a mere mortal that crashed the gods' party, and as such, he represents the idea that we could do it as well. Spider Man's youthful, energetic persona was rooted in the free-wheeling 1960s. ![]() ![]() Superman was born out the the Great Depression as a beacon of hope against all the injustices of the world. Like any other art form, these mythological gods reflect the values and attitudes of their time. Superheroes are a unique fixture of culture, especially in the United States. WTF Who the hell thought that creating Arkham City was a good idea? LOW "That crazy bitch!" "I'll make you meow bitch!" "I want you to tear that bitch apart!" "Two guns, bitch!"
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